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iOS 26 Liquid Glass Home Screenthree.js · Apache-2.03D iPhone with a normal iOS 26 home screen, liquid glass app icons, shader wallpaper, dock, and fluid glass notifications that drop from…macOS Tahoe Liquid Glass Desktopthree.js · Apache-2.03D MacBook with a macOS Tahoe-style desktop, glass menu bar, Finder window, dock, and cinematic device camera move. The repo marks it…Orbit Cardthree.js · Apache-2.0A single feature card orbits a dot sphere on approved Blender camera motion.Product Turntablethree.js · Apache-2.0A product turns a full revolution on a studio plinth in a seamless loop. Drop in a GLB or glTF model, or keep the built-in drink can with…iPhone & MacBook 3D Showcasethree.js · Apache-2.0Real GLTF iPhone 15 Pro Max and MacBook Pro models with live HTML-in-Canvas screen content, morphing glass lens, product review camera…Three Orbiting Cardsthree.js · Apache-2.0A Three.js-powered orbit scene driven by a paused GSAP timeline for deterministic renders. Paste-in snippet: it registers no timeline, you…Path-Traced 3Dthree.js · Apache-2.0A three.js scene with a fast raster preview and an opt-in path-traced export, with three-gpu-pathtracer vendored beside it. In the examples…character-animation/character-design-directorSkill · Link onlyHow the agent runs the character_design stage of the character-animation pipeline. The stage hands on the character design. Stops for the…character-animation/rig-plan-directorSkill · Link onlyHow the agent runs the rig_plan stage of the character-animation pipeline. The stage hands on the rig plan, the pose library. No approval…creative/3d-world-generationSkill · Link onlyWhen a film needs a real, continuous three.js world instead of stills or generated clips: which tools to route through, what each asset…3d-asset-generationSkill · Link onlyGenerating, rebuilding and checking 3D models for the world-building tools, through Atlas Cloud, fal.ai, licensed catalogs and Blender.character-riggingSkill · Link onlyBuilding 2D character rigs from data: parts, pivots, layers, constraints, views.pose-library-designSkill · Link onlyDesigning reusable 2D character poses, action cycles and expressions.threejs-animationthree.js · Link onlythree.js animation: keyframes, skeletons, morph targets, mixing.threejs-fundamentalsthree.js · Link onlythree.js basics: scene, cameras, renderer, object hierarchy, coordinates.threejs-geometrythree.js · Link onlythree.js geometry: built-in shapes, buffer geometry, custom shapes, instancing.threejs-interactionthree.js · Link onlythree.js interaction: raycasting, controls, pointer input, selection.threejs-lightingthree.js · Link onlythree.js lighting: light types, shadows, environment lighting.threejs-loadersthree.js · Link onlythree.js asset loading: glTF, textures, HDR environments, async patterns.threejs-materialsthree.js · Link onlythree.js materials: PBR, basic, shader materials and their properties.threejs-texturesthree.js · Link onlythree.js textures: types, UV mapping, environment maps, settings.threejs-world-generationthree.js · Link onlyBuilding editable three.js worlds you can fly a camera through, from text or a structured brief.character_spec_generatorTool · Link onlyTurns an approved character idea into a structured character design file. Runs on the machine. Works with no keys.pose_library_builderTool · Link onlyBuilds a library of named poses and expressions for a rig. Runs on the machine. Works with no keys.svg_rig_builderTool · Link onlyBuilds an SVG character rig: parts, pivots and layers. Runs on the machine. Works with no keys.atlas_3dTool · Link onlyA 3D model from a text description, through Atlas Cloud. Calls an outside service; keys named in its code: ATLASCLOUD_API_KEY…blender_worldTool · Link onlyAssembles and renders a 3D world in Blender from generated and licensed assets. Runs on your own GPU with model weights you download. Needs…fal_3dTool · Link onlyA 3D model from text or a picture, and object reconstruction, through fal.ai. Calls an outside service; keys named in its code…threejs_asset_catalogTool · Link onlyBrings licensed 3D model and texture packs into a local catalog for three.js worlds, keeping the license of each. Routes to whatever…threejs_worldTool · Link onlyBuilds an editable three.js world from a structured description (terrain, regions, camera path) for rendering through HyperFrames. Runs on…Ink PuppetHTML · Link onlyA stick figure that draws itself in and then plays named motion-capture clips in sequence. The agent only chooses the moves; nothing is…bvh2clip and add-motionTool · Link onlyTwo Node scripts that turn a 3D BVH motion-capture file into one of the puppet's flat 2D clips (joint tracks per frame, scaled to a fixed…character_design schemaStarter · Link onlyCharacter definitions for rigged animation. A JSON Schema; required fields: version, characters.pose_library schemaStarter · Link onlyNamed poses, expressions and transition hints. A JSON Schema; required fields: version, characters.rig_plan schemaStarter · Link onlyRig parts, pivots, layers, constraints and views. A JSON Schema; required fields: version, characters.FlatPanelthree.js · Apache-2.0A flat textured panel with a contact shadow for real 3D page shots.hero3d (3D hero object)three.js · Apache-2.0A three.js layer on the same clock for one physical hero: a logo extruded from SVG paths, extruded text, a coin, a glass slab, a phone or a…three.js r186 and addons (bundled)three.js · Apache-2.0The three.js module build and stock example add-ons (loaders, post-processing passes, RoundedBox and Text geometry), edited only to import…opentype.js 1.3.4 (bundled)three.js · Apache-2.0Font parser used to extrude 3D text. MIT (Frederik De Bleser and contributors); bundles tiny-inflate and a codePointAt polyfill, both MIT.MCP for Blender server (mcp-for-blender 2.2.7)Tool · MITThe Python program an agent's app starts: it speaks MCP to the agent and plain JSON over a local TCP socket (this machine, port 9876) to…MCP for Blender add-on (addon.py 1.8, protocol 15)Tool · MITOne 7,200-line Blender add-on that opens a socket server inside Blender and carries out the commands sent to it: run Python, describe the…mcp-for-blender setupTool · MITA command that finds the AI apps on the machine (Claude Desktop, Claude Code, Codex, Cursor, VS Code, Devin Desktop or Windsurf, OpenCode…mcp-for-blender install-addon / addon-pathsTool · MITCopies the add-on bundled with the package into Blender's add-ons folder and prints where it wrote; addon-paths lists the Blender add-on…mcp-for-blender updateTool · MITChecks PyPI for a newer release, refreshes uv's cached copy so the next launch uses it, and replaces every installed copy of the add-on…install.sh / install.ps1Tool · MITThe one-line installers the README leads with. Each installs uv by piping uv's own installer into a shell if uv is missing, then runs the…DockerfileTool · MITRuns the MCP server in a container while Blender stays on the host; the image points at host.docker.internal:9876.Codex pluginTool · MITA Codex plugin wrapper around the same server that switches on the viewport panel beside the chat, thumbnail pickers for the asset…execute_blender_codeTool · MITRuns Python the model writes inside the user's open Blender, with the full bpy API, and returns whatever it printed. This is the tool that…generate_3dTool · MITMakes one textured 3D model from a short text prompt or an image and imports it, through Tripo, Hunyuan3D, Hyper3D Rodin or Meshy. One…search_assetsTool · MITSearches three existing libraries: Poly Haven (HDRIs, PBR textures and realistic models, all CC0, no key), Sketchfab (user-made models…import_assetTool · MITDownloads an asset found by search_assets and brings it into the scene: an HDRI becomes the world lighting, a texture set becomes a…Poly HavenTool · MITAbout 2,400 HDRIs, PBR texture sets and models, all CC0, fetched from api.polyhaven.com with no key and no account. HDRIs are packed into…SketchfabTool · MITSearch and download of user-made models from Sketchfab. Licenses differ per model, so each one has to be checked before it goes into…Poly PizzaTool · MITAbout 10,600 low-poly models as single .glb files, CC0 or CC-BY; the credit line is written onto each imported object. The README says…Hyper3D RodinTool · MITText or image to a textured model through Hyper3D's own site or through fal.ai. The add-on carries a shared free-trial key for the main…Hunyuan3DTool · MITText or image to a model through Tencent Cloud's Hunyuan API (mainland or international account), or through a Hunyuan3D server the user…TripoTool · MITText or image to a textured model through Tripo, on the user's own key or through Premium.MeshyTool · MITText or image to a textured model sized to real-world height with its origin on the ground; on the user's own key it can make a character…MCP for Blender PremiumTool · MITThe author's paid plan: one license key instead of four generator keys. The add-on sends the license key, a device ID and each prompt or…Guide: Writing bpy that works on any BlenderBlender · MITThe most useful page in the repo for anyone scripting Blender: how to look up enum values, node sockets and operator arguments before using…Guide: Materials and texturingBlender · MITNode materials in a few lines of code, a table of believable base color, metallic and roughness values, real-world tiling for Poly Haven…Guide: RiggingBlender · MITArmatures from Python, Rigify for humanoids, simple rigs for everything else, skinning with automatic weights and how to fix it, and how to…Guide: Retopology and mesh cleanupBlender · MITTurning generated or scanned meshes into lighter, clean geometry: diagnose, clean up, reduce, unwrap, and bake the detail back. Relevant to…blender-modelerBlender · MITGeneral modeling ground rules: COL_ collections first, blockout from primitives, the modifier order (mirror, array, solidify, boolean…character-artistBlender · MITHuman characters for animation: proportions in head units, where edge loops must go to deform (eyes, mouth, shoulders, elbows, knees)…cloth-simBlender · MITCloth that drapes: quad garment mesh, pin and stiffness vertex groups, starting settings for a soft dress, a stiff coat and a flag, a…creature-artistBlender · MITCreatures grounded in real anatomy: skeleton blockout first, then muscle masses, surface forms and detail tiers, with base skeletons for…geometry-nodesBlender · MITProcedural systems as reusable GN_ node groups: scatter on a surface, a building generator, pipes and cables along curves, rock formations…hair-groomBlender · MITHair and fur two ways: hair cards on an atlas for real-time, curves or particle hair for a cinematic render, with card counts per LOD and…hard-surfaceBlender · MITCrisp manufactured objects: devices, machines, weapons, sci-fi panels. Gives the order that works (primary volumes, cutters named…lightingBlender · MITLighting by intent: three-point setup with angles and ratios, which light type for which job, a color-temperature table, HDRI steps…materialsBlender · MITPBR materials done consistently: a set of MAT_ master materials (metal, plastic, fabric, glass, emissive, organic), a table of metallic and…physics-simBlender · MITRigid body, soft body and destruction: active against passive bodies, hinge and breakable constraints, pre-cut shards triggered on a chosen…procedural-modelingBlender · MITParametric assets (rocks, buildings, roads, terrain, pipes, sci-fi panels) built with Geometry Nodes or modifiers, with variation testing…prop-artistBlender · MITGrounded everyday props (furniture, tools, household objects) when hard-surface is too mechanical: silhouette first, real-world scale…retopologyBlender · MITTurning a dense sculpt into a clean quad mesh: methods (shrinkwrap setup included), edge-loop and pole rules, where triangles are allowed…riggingBlender · MITArmatures for deforming assets: bone naming and hierarchy, IK against FK, constraints, weight painting, mechanical rigs, facial rigs and…sculptingBlender · MITWhen to sculpt and how: Dyntopo against multiresolution, which brush for which job, the order of detail passes, alphas, damage and wear…texture-workflowBlender · MITBaking and texture sets for games: high-to-low bake setup with a cage, which maps to bake (normal, AO, curvature, roughness), atlases…uv-workflowBlender · MITUV unwrapping for production: where seams go, texel density, packing, mirrored UVs, UDIM, lightmap UVs and modular atlases, with a…vegetation-artistBlender · MITTrees, bushes and grass built as trunk, branches and alpha leaf cards on one atlas, with wind vertex colors and canopy LODs. Game-first…vehicle-artistBlender · MITCars, trucks, aircraft, ships and mechs: block the proportions from orthographic references, then body volumes, wheels, panel breaks…Blender MCP client config (.mcp.json, .cursor/mcp.json)Tool · MITTwo identical config files that register the Blender MCP server for Claude Code and Cursor. They are Windows-only as written (the command…How to get 3D assets (Pro)Skill · MITA fixed order for sourcing a model: download one if the user allowed it; else generate it from an image with a paid image-to-3D service…How to get 3D assets (Plus)Skill · MITThe same sourcing order as the Pro page with the Blender step removed ('DO NOT use Blender for modeling') and a note that the image-to-3D…Fal bootstrap and batch generationSkill · MITThe working recipes for the two image-to-3D models on fal.ai, checked by the author against the official schemas on 2026-09-09…fal-batch.mjsTool · MITA 172-line Node script with no dependencies that turns pictures into .glb models through fal.ai's queue: check validates a job file…threejs-gameplay-systemsthree.js · MITHow to make a playable loop: a one-page design brief, a core-loop contract proved in code, a level plan, then small ownership folders…threejs-3d-generatorthree.js · MITDrives the paid Tripo API to make 3D models for a three.js project: text to 3D, image to 3D, texturing, auto-rigging, animation…create_threejs_game.pyTool · MITCopies the starter into a folder you name and rewrites the project name in package.json and the lockfile. It only copies files; it installs…threejs_3d_asset.pyTool · MITA 73 KB command-line client for the Tripo API using only Python's standard library: text, image, status, download, postprocess…Renderer and environment map setupthree.js · MITFive lines that give a scene studio reflections with no HDR file: sRGB output, ACES tone mapping, and a RoomEnvironment baked once through…Painted metal materialthree.js · MITClearcoat over a colored base, for a car body or a hull panel. One line of three.js; assumes the environment map setup.Bare brushed metal materialthree.js · MITRaw steel that needs the environment map to read as metal. One line of three.js; assumes the environment map setup.Rubber materialthree.js · MITNear-black, almost no reflection, for tyres and grips. One line of three.js; assumes the environment map setup.Matte plastic materialthree.js · MITMid roughness with a muted reflection, for housings and crates. One line of three.js; assumes the environment map setup.Glossy ceramic materialthree.js · MITA sharp wet-look reflection with full clearcoat. In our trial the white version bloomed as hard as the emissive ball under a bright light…Emissive signal materialthree.js · MITA dark base with a glow strong enough to feed bloom, for beacons, status lights and pickup cores. One line of three.js; assumes the…Cloth materialthree.js · MITHigh roughness plus sheen for the soft edge highlight of fabric. One line of three.js; assumes the environment map setup.Real refractive glass materialthree.js · MITTrue transmission for one or two hero surfaces seen close. Costly: every transmissive material adds a whole extra scene render each frame…Cheap fake glass materialthree.js · MITTransparent clearcoat with no extra render pass, for repeated windows, visors and shields. One line of three.js; assumes the environment…Vertex-colour ambient occlusionthree.js · MITDarkens creases by baking a color attribute into the mesh: contact shading with no texture and no extra draw call.Polygon-offset decalsthree.js · MITA flat mesh laid on a surface with polygonOffset so it does not flicker: panel lines, numbers and marks.Fake contact shadowthree.js · MITA flat plane with a radial-gradient canvas texture under an object: grounds a floating thing with one draw call and no shadow map.Emissive level-of-detail signalsthree.js · MITRaise emissiveIntensity or swap material by distance so far lights still read; keep the color the same so identity survives.Matcap propsthree.js · MITMeshMatcapMaterial bakes lighting into one texture: the cheapest lit-looking material for background props. It ignores scene lights.Rapier setup with a fixed timestepthree.js · MITHow to add real physics to a three.js scene: Rapier's world, a 1/60 s fixed step fed by a clamped accumulator, bodies and colliders…InputController.tsthree.js · MITKeyboard (WASD and arrows, Space or Shift to dash) and a touch stick merged into one movement vector, with pointer-cancel handling so a…Modelling and world recipesSkill · MITParts lists for building convincing models from three.js geometry alone: a hero vehicle, a hero character, obstacle families, rewards and a…turn.mjs (3D runtime, beta)Tool · MITThe runtime of the optional 3D mode: parts that truly turn (a dial, a hinge, a piece that breaks off) are re-projected and re-shaded every…turn-build.mjs (3D builder, beta)Tool · MITThe build side of the 3D mode: turning(P, { recorder }) declares groups (turn, slide, hinge, free), live layers and convex parts with seven…turn-fixed.mjs, canvas-painter.mjs, gl-shared.mjsTool · MITThree experimental variants of the 3D runtime and WebGL layer (a fixed-camera turn engine of 147 KB, a canvas painter, a shared GL…3dviz-pro-maxthree.js · MITOne agent skill for making 3D scenes and explainers in three.js, with Blender as an optional helper. A ten-step workflow (intent, reason…Arm in Motionthree.js · MITA registered bone-and-muscle elbow study with an approximate hinge and opposing biceps/triceps shape changes. Example study (anatomy and…Inside the Brainthree.js · MITA registered-anatomy inspection of selected cortical gyri, white matter, cerebellum, and brainstem components. Example study (anatomy and…Breath by Breaththree.js · MITA registered lung-lobe study with an authored thoracic expansion field, schematic diaphragm, and directional airway cues. Example study…The Living Heartthree.js · MITA registered-anatomy heart study with an anterior cutaway, selected vessels and valves, and an authored cardiac-cycle pose. Example study…The Moving Kneethree.js · MITA registered bone assembly for resting, exploded, and approximate hinge inspection of the knee. Example study (anatomy and physiology): a…Upper-body Muscle Atlasthree.js · MITA source-registered inspection atlas for selected upper-body muscle portions and their skeletal framework. Example study (anatomy and…Coopered barrel kitthree.js · MITA coopered oak barrel with bulged staves, four iron hoops and a three-plank head, parameterised by height, radius, stave count, bulge and…