hair-groom

Blender · 3D · MIT

What it does

Hair and fur two ways: hair cards on an atlas for real-time, curves or particle hair for a cinematic render, with card counts per LOD and groom principles (flow first, clumps, hairline). Its reference pages: cinematic-vs-game, groom-flow-regions, hair-card-atlas.

Get it

Copy .claude/skills/hair-groom/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (hair, groom, fur, hair cards, particle hair, curves hair, scalp, bangs, beard, whiskers). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.

Source on GitHub
Needs (the whole pack)

Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.

License

MIT

License notes are on the pack's page

From

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