uv-workflow

Blender · 3D · MIT

What it does

UV unwrapping for production: where seams go, texel density, packing, mirrored UVs, UDIM, lightmap UVs and modular atlases, with a validation checklist. Its reference pages: texel-density, trim-sheets.

Get it

Copy .claude/skills/uv-workflow/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (UV, unwrap, seam, texel density, UV pack, UDIM, lightmap UV, UV layout). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.

Source on GitHub
Needs (the whole pack)

Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.

License

MIT

License notes are on the pack's page

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