Vertex-colour ambient occlusion

three.js and WebGL · 3D · MIT

What it does

Darkens creases by baking a color attribute into the mesh: contact shading with no texture and no extra draw call.

Get it

geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3)); material.vertexColors = true;

Source on GitHub
Needs (the whole pack)

Nothing to read the skills. To run what they build: Node and npm, Python 3 for the helper scripts, and Chromium through Playwright for the inspector and tests. Optional and paid: Tripo, Gemini and ElevenLabs keys for the three generator skills.

License

MIT

License notes are on the pack's page

From

Three.js Game Skills

Everything from Three.js Game Skills in the gallery

Back to the Asset Library