Vertex-colour ambient occlusion
three.js and WebGL · 3D · MIT
- What it does
Darkens creases by baking a color attribute into the mesh: contact shading with no texture and no extra draw call.
- Get it
geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3)); material.vertexColors = true;
- Needs (the whole pack)
Nothing to read the skills. To run what they build: Node and npm, Python 3 for the helper scripts, and Chromium through Playwright for the inspector and tests. Optional and paid: Tripo, Gemini and ElevenLabs keys for the three generator skills.
- License
MIT
- From