procedural-modeling

Blender · 3D · MIT

What it does

Parametric assets (rocks, buildings, roads, terrain, pipes, sci-fi panels) built with Geometry Nodes or modifiers, with variation testing and the bake-for-export decision. The only skill with no reference pages; it overlaps geometry-nodes heavily.

Get it

Copy .claude/skills/procedural-modeling/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (procedural modeling, procedural rock, procedural building, terrain, road, pipe, cable, sci-fi panel, parametric). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.

Source on GitHub
Needs (the whole pack)

Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.

License

MIT

License notes are on the pack's page

From

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