hard-surface

Blender · 3D · MIT

What it does

Crisp manufactured objects: devices, machines, weapons, sci-fi panels. Gives the order that works (primary volumes, cutters named SM_Cutter_* kept as live booleans, bevel after the boolean, weighted normals after the bevel), bevel widths per detail tier, panel-line and greeble rules, and a table of real-world features with how to model each. The skill to load for a product or device shot. Its reference pages: boolean-workflow, greeble-patterns.

Get it

Copy .claude/skills/hard-surface/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (hard surface, sci-fi, industrial, military, vehicle, spaceship, weapon, robot, machinery, boolean, bevel, panel line, greeble, mechanical). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.

Source on GitHub
Needs (the whole pack)

Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.

License

MIT

License notes are on the pack's page

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