Modelling and world recipes

Agent skills · 3D · MIT

What it does

Parts lists for building convincing models from three.js geometry alone: a hero vehicle, a hero character, obstacle families, rewards and a modular world kit, a table of which geometry class suits what (ExtrudeGeometry for fins, LatheGeometry for domes, TubeGeometry for cables, InstancedMesh for repeats), a factory return shape, and lighting, fog and post rules.

Get it

Read the page; factories return { root, collision?, lod?, bounds?, diagnostics? }.

Source on GitHub
Needs (the whole pack)

Nothing to read the skills. To run what they build: Node and npm, Python 3 for the helper scripts, and Chromium through Playwright for the inspector and tests. Optional and paid: Tripo, Gemini and ElevenLabs keys for the three generator skills.

License

MIT

License notes are on the pack's page

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Three.js Game Skills

Everything from Three.js Game Skills in the gallery

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