vehicle-artist

Blender · 3D · MIT

What it does

Cars, trucks, aircraft, ships and mechs: block the proportions from orthographic references, then body volumes, wheels, panel breaks, cutters, bevels, glass and lights, with how to split a vehicle into objects and LOD targets for games. Its reference pages: proportion-blockout, vehicle-lod-targets, vehicle-object-split.

Get it

Copy .claude/skills/vehicle-artist/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (vehicle, car, truck, aircraft, plane, ship, boat, mech, tank, motorcycle, transit, chassis, bodywork). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.

Source on GitHub
Needs (the whole pack)

Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.

License

MIT

License notes are on the pack's page

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