threejs-aaa-graphics-builder
three.js and WebGL · 3D · MIT

- What it does
How to lift a three.js scene from primitives to authored-looking graphics, in this order: forms, then materials, then lighting, then effects. Four reference pages carry the substance: modeling recipes (hero vehicle, character, obstacle families, world kit, which geometry class for what), a shader and material cookbook with working code, render budgets with a named material kit, and a ten-category visual scorecard with three calibration screenshots. The name oversells: it is a careful stylized-game guide, not film-grade rendering.
- Get it
npx skills add majidmanzarpour/threejs-game-skills --skill '*' -a claude-code -g -y (Codex: -a codex; from a clone: ./install.sh --claude | --codex | --all). Read references/shader-cookbook.md for code you can paste into any three.js project (targets three ^0.184).
- Needs (the whole pack)
Nothing to read the skills. To run what they build: Node and npm, Python 3 for the helper scripts, and Chromium through Playwright for the inspector and tests. Optional and paid: Tripo, Gemini and ElevenLabs keys for the three generator skills.
- License
MIT
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