Guide: Materials and texturing

Blender · 3D · MIT

What it does

Node materials in a few lines of code, a table of believable base color, metallic and roughness values, real-world tiling for Poly Haven textures (Mapping scale = surface size over texture size), Non-Color for data maps, and procedural variation.

Get it

Not served at this commit: server.py says guides are 'switched off while evals measure what the model does without them', and a test asserts get_guide is absent. The file is in the repo under MIT; copy it into a skill or a prompt.

Source on GitHub
Needs (the whole pack)

Blender 3.0 or newer, open with a window. Python 3.10 and uv. No key for the core tools or Poly Haven. The model generators need paid keys.

License

MIT, plus a separate terms file for data collection

License notes are on the pack's page

From

MCP for Blender

Everything from MCP for Blender in the gallery

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