Guide: Materials and texturing
Blender · 3D · MIT
- What it does
Node materials in a few lines of code, a table of believable base color, metallic and roughness values, real-world tiling for Poly Haven textures (Mapping scale = surface size over texture size), Non-Color for data maps, and procedural variation.
- Get it
Not served at this commit: server.py says guides are 'switched off while evals measure what the model does without them', and a test asserts get_guide is absent. The file is in the repo under MIT; copy it into a skill or a prompt.
- Needs (the whole pack)
Blender 3.0 or newer, open with a window. Python 3.10 and uv. No key for the core tools or Poly Haven. The model generators need paid keys.
- License
MIT, plus a separate terms file for data collection
- From