creature-artist

Blender · 3D · MIT

What it does

Creatures grounded in real anatomy: skeleton blockout first, then muscle masses, surface forms and detail tiers, with base skeletons for quadrupeds, bipeds, flyers, aquatic, serpentine and insect forms. Its reference pages: flying-creatures, quadruped-anatomy.

Get it

Copy .claude/skills/creature-artist/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (creature, monster, alien, fantasy, dragon, beast, organic design, muscle, anatomy, fauna). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.

Source on GitHub
Needs (the whole pack)

Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.

License

MIT

License notes are on the pack's page

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