retopology

Blender · 3D · MIT

What it does

Turning a dense sculpt into a clean quad mesh: methods (shrinkwrap setup included), edge-loop and pole rules, where triangles are allowed, polycount targets and a validation checklist. Its reference pages: facial-retopo, game-cinematic-topo.

Get it

Copy .claude/skills/retopology/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (retopo, retopology, edge loop, quad, topology, animation ready, poly reduction, remesh). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.

Source on GitHub
Needs (the whole pack)

Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.

License

MIT

License notes are on the pack's page

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