Emissive signal material
three.js and WebGL · 3D · MIT
- What it does
A dark base with a glow strong enough to feed bloom, for beacons, status lights and pickup cores. One line of three.js; assumes the environment map setup.
- Get it
new THREE.MeshStandardMaterial({ color: 0x101010, emissive: 0x18e0ff, emissiveIntensity: 2.5, metalness: 0, roughness: 0.4 })
- Needs (the whole pack)
Nothing to read the skills. To run what they build: Node and npm, Python 3 for the helper scripts, and Chromium through Playwright for the inspector and tests. Optional and paid: Tripo, Gemini and ElevenLabs keys for the three generator skills.
- License
MIT
- From