physics-sim

Blender · 3D · MIT

What it does

Rigid body, soft body and destruction: active against passive bodies, hinge and breakable constraints, pre-cut shards triggered on a chosen frame, then bake to a cache before rendering. Its reference pages: destruction-pipeline, rigid-body-presets, sim-bake-checklist.

Get it

Copy .claude/skills/physics-sim/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (physics, rigid body, soft body, destruction, fracture, debris, constraint, simulation bake, collapse). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.

Source on GitHub
Needs (the whole pack)

Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.

License

MIT

License notes are on the pack's page

From

Blender Skills

Everything from Blender Skills in the gallery

Back to the Asset Library