lighting

Blender · 3D · MIT

What it does

Lighting by intent: three-point setup with angles and ratios, which light type for which job, a color-temperature table, HDRI steps, volumetric fog values (density 0.01 to 0.1, anisotropy 0.3 to 0.8) and LGT_ naming. Its reference page cinematic-light-rigs.md gives four written rigs with sizes, kelvin and watts: three-point studio, product hero shot, golden hour and turntable. The rigs give no distances, and at 1.6 to 2 m on a 30 cm object the stated watts overexposed our test by about three stops. Its reference pages: cinematic-light-rigs, horror-lighting-setups.

Get it

Copy .claude/skills/lighting/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (lighting, light, HDRI, three point, rim light, volumetric, fog, mood, cinematic, horror lighting). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.

Source on GitHub
Needs (the whole pack)

Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.

License

MIT

License notes are on the pack's page

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