texture-workflow
Blender · 3D · MIT
- What it does
Baking and texture sets for games: high-to-low bake setup with a cage, which maps to bake (normal, AO, curvature, roughness), atlases, decals, channel packing and memory budgets by resolution. Its reference pages: bake-troubleshooting, orm-packing.
- Get it
Copy .claude/skills/texture-workflow/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (texture, bake, normal map, AO, curvature, roughness, metallic, height, atlas, decal, emission). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.
- Needs (the whole pack)
Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.
- License
MIT
- From