Emissive level-of-detail signals
three.js and WebGL · 3D · MIT
- What it does
Raise emissiveIntensity or swap material by distance so far lights still read; keep the color the same so identity survives.
- Get it
material.emissiveIntensity = distance > far ? 4 : 2.5;
- Needs (the whole pack)
Nothing to read the skills. To run what they build: Node and npm, Python 3 for the helper scripts, and Chromium through Playwright for the inspector and tests. Optional and paid: Tripo, Gemini and ElevenLabs keys for the three generator skills.
- License
MIT
- From