Emissive level-of-detail signals

three.js and WebGL · 3D · MIT

What it does

Raise emissiveIntensity or swap material by distance so far lights still read; keep the color the same so identity survives.

Get it

material.emissiveIntensity = distance > far ? 4 : 2.5;

Source on GitHub
Needs (the whole pack)

Nothing to read the skills. To run what they build: Node and npm, Python 3 for the helper scripts, and Chromium through Playwright for the inspector and tests. Optional and paid: Tripo, Gemini and ElevenLabs keys for the three generator skills.

License

MIT

License notes are on the pack's page

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