character-artist

Blender · 3D · MIT

What it does

Human characters for animation: proportions in head units, where edge loops must go to deform (eyes, mouth, shoulders, elbows, knees), clothing as separate meshes, four ways to do hair. Planning rules and checklists, no code. Its reference pages: body-proportions, facial-topology.

Get it

Copy .claude/skills/character-artist/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (character, human, anatomy, face, facial, clothing, hair, body, edge loop, expression, portrait). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.

Source on GitHub
Needs (the whole pack)

Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.

License

MIT

License notes are on the pack's page

From

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