materials

Blender · 3D · MIT

What it does

PBR materials done consistently: a set of MAT_ master materials (metal, plastic, fabric, glass, emissive, organic), a table of metallic and roughness values for ten common surfaces, procedural wear, dirt and rust patterns, and a material-count budget per asset. The value table is the part to keep open while shading any shot. Its reference pages: procedural-patterns, surface-recipes.

Get it

Copy .claude/skills/materials/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (material, shader, PBR, procedural, metal, wood, fabric, glass, rust, moss, Principled BSDF). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.

Source on GitHub
Needs (the whole pack)

Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.

License

MIT

License notes are on the pack's page

From

Blender Skills

Everything from Blender Skills in the gallery

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