rigging

Blender · 3D · MIT

What it does

Armatures for deforming assets: bone naming and hierarchy, IK against FK, constraints, weight painting, mechanical rigs, facial rigs and drivers, with test poses to check deformation. Its reference pages: humanoid-rig, mechanical-rig.

Get it

Copy .claude/skills/rigging/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (rig, rigging, armature, bone, IK, FK, weight paint, constraint, facial rig, driver). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.

Source on GitHub
Needs (the whole pack)

Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.

License

MIT

License notes are on the pack's page

From

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