How to get 3D assets (Pro)

Agent skills · 3D · MIT

What it does

A fixed order for sourcing a model: download one if the user allowed it; else generate it from an image with a paid image-to-3D service (fal.ai: Tripo H3.1 at about $0.30 an asset for important things, Trellis at about $0.02 for small ones), feeding it a clean cut-out of the object made from the target picture; else model it in Blender by script; else build it in code. It tells the agent that calling the paid service 'does not count as downloading assets' and is allowed even when the user said not to download from the internet, and to use an image generator for textures and normal maps in every case.

Get it

Read by the Pro workflow when a model is needed

Source on GitHub
Needs

A Fal API key (FAL_KEY) for step 2; Blender for step 3

License

MIT

License notes are on the pack's page

From

dream-loop

Everything from dream-loop in the gallery

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