3dviz-pro-max

three.js and WebGL · 3D · MIT

What it does

One agent skill for making 3D scenes and explainers in three.js, with Blender as an optional helper. A ten-step workflow (intent, reason about the objects, ground the facts, choose how to build each object, set quality targets, build a first view, tie motion to one source of state, run and look at real frames, refine, report honestly) backed by a searchable catalog: 223 written recipes across 24 subject areas and 440 knowledge records (99 reasoning rules, 75 domain checks, 37 style profiles, 22 lighting profiles, 22 blueprints and more), eleven reference pages, a kit library, five rigs and a starter. It is frank about its limits: recipes are written guidance that was mostly never rendered,…

Get it

Copy the whole skills/3dviz-pro-max/ folder into your agent's skills folder (never SKILL.md alone): git clone https://github.com/viettranx/3dviz-pro-max.git, then ln -s "$(pwd)/skills/3dviz-pro-max" ~/.claude/skills/3dviz-pro-max (or as a plugin: claude --plugin-dir /path/to/3dviz-pro-max; or /plugin marketplace add viettranx/3dviz-pro-max, which the README calls untested). Then: "Use 3dviz-pro-max to build a small fantasy village I can explore."

Source on GitHub
Needs (the whole pack)

Nothing to read the skill. Python 3 for the catalog helpers. Node with pnpm or npm for the starter and the examples. Optional: Playwright for its capture script, and Blender 4.2 or newer for its baked hero tier. The six anatomy studies need 169 MB of meshes fetched separately.

License

MIT

License notes are on the pack's page

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