3dviz-pro-max
three.js and WebGL · 3D · MIT
- What it does
One agent skill for making 3D scenes and explainers in three.js, with Blender as an optional helper. A ten-step workflow (intent, reason about the objects, ground the facts, choose how to build each object, set quality targets, build a first view, tie motion to one source of state, run and look at real frames, refine, report honestly) backed by a searchable catalog: 223 written recipes across 24 subject areas and 440 knowledge records (99 reasoning rules, 75 domain checks, 37 style profiles, 22 lighting profiles, 22 blueprints and more), eleven reference pages, a kit library, five rigs and a starter. It is frank about its limits: recipes are written guidance that was mostly never rendered,…
- Get it
Copy the whole skills/3dviz-pro-max/ folder into your agent's skills folder (never SKILL.md alone): git clone https://github.com/viettranx/3dviz-pro-max.git, then ln -s "$(pwd)/skills/3dviz-pro-max" ~/.claude/skills/3dviz-pro-max (or as a plugin: claude --plugin-dir /path/to/3dviz-pro-max; or /plugin marketplace add viettranx/3dviz-pro-max, which the README calls untested). Then: "Use 3dviz-pro-max to build a small fantasy village I can explore."
- Needs (the whole pack)
Nothing to read the skill. Python 3 for the catalog helpers. Node with pnpm or npm for the starter and the examples. Optional: Playwright for its capture script, and Blender 4.2 or newer for its baked hero tier. The six anatomy studies need 169 MB of meshes fetched separately.
- License
MIT
- From