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From Blender Skills
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collision-proxySimple collision shapes for game engines: boxes, capsules and convex pieces, Unreal's UCX_ naming, Unity notes and authoring rules. Its…Blender · MITEdit, render, publishexport-pipelineGetting an asset out of Blender intact: which format for which target (FBX, glTF or GLB, OBJ, USD, Alembic), the FBX and glTF settings…Blender · MITEdit, render, publishgodot-exportGodot export: GLB first, +Y up, Principled BSDF to glTF PBR, actions exported as clips, and a short verify-in-Godot list. Its reference…Blender · MITEdit, render, publishlod-pipelineMaking and checking LOD chains for game meshes: triangle budgets per level, four ways to generate them, naming and screen-size thresholds…Blender · MITEdit, render, publishunity-exportUnity-specific export: GLB for static meshes and FBX for animated ones, unit and axis defaults, material rules, humanoid rig notes and a…Blender · MITEdit, render, publishunreal-exportUnreal-specific export: FBX defaults, the centimeter scale trap, UE naming (SM_, SK_, UCX_, SOCKET_), collision and skeletal mesh notes and…Blender · MITEdit, render, publish
