lod-pipeline
Blender · Edit, render, publish · MIT
- What it does
Making and checking LOD chains for game meshes: triangle budgets per level, four ways to generate them, naming and screen-size thresholds. Its reference pages: lod-budgets, lod-validation.
- Get it
Copy .claude/skills/lod-pipeline/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (LOD, LODs, level of detail, decimate, LOD0, LOD1, impostor, screen size). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.
- Needs (the whole pack)
Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.
- License
MIT
- From