unreal-export
Blender · Edit, render, publish · MIT
- What it does
Unreal-specific export: FBX defaults, the centimeter scale trap, UE naming (SM_, SK_, UCX_, SOCKET_), collision and skeletal mesh notes and a verify-in-Unreal checklist. Its reference pages: ucx-naming, unreal-checklist.
- Get it
Copy .claude/skills/unreal-export/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (Unreal, UE5, UE4, Unreal export, UCX, Unreal LOD, skeletal mesh, Unreal FBX, socket). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.
- Needs (the whole pack)
Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.
- License
MIT
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