collision-proxy
Blender · Edit, render, publish · MIT
- What it does
Simple collision shapes for game engines: boxes, capsules and convex pieces, Unreal's UCX_ naming, Unity notes and authoring rules. Its reference pages: collider-recipes, engine-naming.
- Get it
Copy .claude/skills/collision-proxy/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (collision, collider, UCX, UHX, convex hull, physics proxy, hitbox, blocking volume). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.
- Needs (the whole pack)
Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.
- License
MIT
- From