export-pipeline

Blender · Edit, render, publish · MIT

What it does

Getting an asset out of Blender intact: which format for which target (FBX, glTF or GLB, OBJ, USD, Alembic), the FBX and glTF settings written out, a verification matrix (scale, pivot, axes, normals, materials, animation) and notes for Unreal, Unity and Godot. The glTF section is the one we would use, to take a Blender model into three.js. Its reference pages: engine-import.

Get it

Copy .claude/skills/export-pipeline/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (export, FBX, GLTF, GLB, OBJ, USD, Alembic, Unity, Unreal, game engine import). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.

Source on GitHub
Needs (the whole pack)

Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.

License

MIT

License notes are on the pack's page

From

Blender Skills

Everything from Blender Skills in the gallery

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