unity-export

Blender · Edit, render, publish · MIT

What it does

Unity-specific export: GLB for static meshes and FBX for animated ones, unit and axis defaults, material rules, humanoid rig notes and a verify-in-Unity checklist. Its reference pages: unity-checklist, unity-materials.

Get it

Copy .claude/skills/unity-export/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (Unity, Unity export, Unity FBX, Unity GLTF, humanoid, Unity materials, Unity LOD, Unity collision). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.

Source on GitHub
Needs (the whole pack)

Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.

License

MIT

License notes are on the pack's page

From

Blender Skills

Everything from Blender Skills in the gallery

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