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colour looks (teal-orange-blockbuster, bleach-bypass, film-fade)Three named color grades in a small catalog. No .cube files are in the repo: each look is downloaded from HeyGen's CDN when asked for, or…Skill · Apache-2.0A look or a styletheme: boldDark purple-black ground, hot pink brand color, violet and cyan accents, Impact display type, quick 0.32 s beat with an overshoot ease. One…HTML · Apache-2.0A look or a styletheme: editorialWarm paper ground, dark green-black ink, teal brand color, Georgia and Palatino serifs, slow 0.48 s beat. One 20-line CSS file that sets…HTML · Apache-2.0A look or a styletheme: neutralLight gray ground, near-black ink, blue brand color, Inter throughout, 0.4 s beat. One 20-line CSS file that sets the 18 tokens the newer…HTML · Apache-2.0A look or a styleframe preset: biennale-yellowWarm parchment, one deep indigo ink, solar yellow as bloom or panel, Instrument Serif with Archivo and JetBrains Mono, hairline rules, no…Starter · Apache-2.0A look or a styleframe preset: blockframe4 px black borders, hard offset shadows, five candy pastels, Inter 800 uppercase with Space Grotesk labels, square corners, star bursts. A…Starter · Apache-2.0A look or a styleframe preset: blue-professionalWarm cream canvas, one saturated cobalt accent, Space Grotesk and Inter, soft cobalt-tinted cards, pill labels, no shadows. A written…Starter · Apache-2.0A look or a styleframe preset: bold-posterWhite, brown-black, tomato red and off-white; Shrikhand display tilted at poster scale, Libre Baskerville body, double-border grid. A…Starter · Apache-2.0A look or a styleframe preset: broadsideInk black and fire orange, huge lowercase Barlow 900, IBM Plex Mono labels, flat, hairline dividers. A written design spec (FRAME.md) with…Starter · Apache-2.0A look or a styleframe preset: capsulePill shapes with a 2 px ink outline, sun-bleached cream, nine candy colors, Bodoni Moda with Space Grotesk, grain overlay. A written design…Starter · Apache-2.0A look or a styleframe preset: cartesianFive warm stone tones, Playfair Display with Inter, one taupe hairline as the only structure, compass-drawn rings, no fills. A written…Starter · Apache-2.0A look or a styleframe preset: cobalt-gridCream paper, electric cobalt as the only ink, a permanent graph-paper grid, Newsreader serif with DM Mono, pixel-glitch marks. A written…Starter · Apache-2.0A look or a styleframe preset: code-editorialWarm cream paper, a scarce terracotta coral, EB Garamond display, JetBrains Mono on a warm navy code surface, a coral spike mark. Very…Starter · Apache-2.0A look or a styleframe preset: coralCoral, ink black and warm cream in hard splits, Bebas Neue uppercase, 45° hatch, big wallpaper numerals, no shadow, no radius. A written…Starter · Apache-2.0A look or a styleframe preset: creative-modeWarm cream, 4 px ink borders, hard offset shadows, Archivo Black uppercase, JetBrains Mono labels, four accents. A written design spec…Starter · Apache-2.0A look or a styleframe preset: daisy-daysSunny pastel garden palette with a coral accent, charcoal 3 px outlines, hard offset shadows, Fredoka with Quicksand, hand-drawn ornaments…Starter · Apache-2.0A look or a styleframe preset: editorial-forestGreen, pink and cream, Source Serif 4 display with JetBrains Mono uppercase labels, flat paper, 2 px rules, a monogram stamp. A written…Starter · Apache-2.0A look or a styleremotion-docsHow to look things up in Remotion's documentation: a search request to the docs' hosted search service (the page includes that service's…Skill · Link onlyA look or a styleremotion-licenseFour links: Remotion's license page, its license FAQ, its terms, and where to buy a company license. It states no terms itself and says…Skill · Link onlyA look or a styleSCENE_TYPES.mdThe list of every cut type and overlay type the Explainer composition accepts, with required and common fields, and the five steps for…Skill · Link onlyA look or a styleClean ProfessionalA style playbook: one YAML file that fixes colors, type, motion, audio, asset prompts, chart palette and quality rules for a whole video…Starter · Link onlyA look or a styleFlat Motion GraphicsA style playbook: one YAML file that fixes colors, type, motion, audio, asset prompts, chart palette and quality rules for a whole video…Starter · Link onlyA look or a styleMinimalist DiagramA style playbook: one YAML file that fixes colors, type, motion, audio, asset prompts, chart palette and quality rules for a whole video…Starter · Link onlyA look or a stylePremium MinimalistA style playbook: one YAML file that fixes colors, type, motion, audio, asset prompts, chart palette and quality rules for a whole video…Starter · Link onlyA look or a styleAnime GhibliA style playbook: one YAML file that fixes colors, type, motion, audio, asset prompts, chart palette and quality rules for a whole video…Starter · Link onlyA look or a stylesky-spectrumA style playbook: one YAML file that fixes colors, type, motion, audio, asset prompts, chart palette and quality rules for a whole video. A…Starter · Link onlyA look or a styledocs/PROVIDERS.mdThe provider guide: every outside service the tools can call, how to get its key, what it costs and what the free tier is. 1,558 lines.Skill · Link onlyA look or a styleskills/INDEX.mdThe index of every OpenMontage skill and vendored pack, with when to read each.Skill · Link onlyA look or a styleCustom playbook generatorWrites a new schema-valid style playbook when none of the shipped ones fits a brief.Tool · Link onlyA look or a stylePlaybook to HyperFrames bridgeTranslates a style playbook into style files a HyperFrames composition can use.Tool · Link onlyA look or a stylePlaybook loaderLoads, validates and lists style playbooks, with checks on color palettes, type and contrast.Tool · Link onlyA look or a styleplaybook schemaThe shape of a style playbook. A JSON Schema; required fields: identity, visual_language, typography, motion, audio, asset_generation…Starter · Link onlyA look or a styleanalog-found-footage-horrorFound-footage look: handheld or locked security-camera framing, timestamps, VHS blur and tracking lines, ordinary spaces made wrong. Five…Blender · MITA look or a styleanime-styleCel-shaded look: two to four value steps per material, hard shadow edges, four ways to shade and outline (toon shader with a color ramp…Blender · MITA look or a styleapocalypse-worldsPost-apocalyptic and dystopian settings: scavenged materials, faded brands, improvised repairs, in six lanes. One line and two reference…Blender · MITA look or a stylebiome-worldsUnderwater, desert, arctic, jungle, underground and floating-island settings: climate drives palette, fog, vegetation density and wear. One…Blender · MITA look or a stylebody-horror-styleBody horror: anatomy that is almost right then broken, material transitions from skin to metal or plastic, restraint with wet specular…Blender · MITA look or a stylebrutalist-moodBrutalist mood: monumental raw concrete, austere composition, people made small, few materials. One line and one reference page. Its…Blender · MITA look or a stylecartoon-styleCartoon look in about 1,000 characters: silhouette first, exaggerated proportions, limited palette with bold accents, detail in shapes…Blender · MITA look or a stylecharacter-archetypesA short pointer skill (under 900 characters) that says to fix silhouette, materials and proportions for a role or race before modeling, and…Blender · MITA look or a stylechibi-styleChibi proportions: head a half to a third of total height, simplified hands. About 600 characters and one reference page. Its reference…Blender · MITA look or a stylecomic-book-styleComic-book look: high-contrast lighting that reads as ink, strong contours, sparing halftone, hero poses, speed lines as meshes. Five…Blender · MITA look or a stylecosmic-eldritch-horrorLovecraftian horror: scale mismatch between a tiny human and a vast form, suggestion over explanation, impossible architecture, abyssal…Blender · MITA look or a stylecozy-wholesome-moodCozy mood: warm key with soft fill, rounded props, clutter as comfort, gentle palettes, cameras at friendly eye height. Five tenets and one…Blender · MITA look or a styledark-gritty-moodDark, gritty mood: wear as story, low-key lighting, melancholy palettes, industrial weight. One line and one reference page. Its reference…Blender · MITA look or a styledream-surreal-moodDreamlike, surreal mood: bent logic, play with scale, soft physics, symbolic props. One line and one reference page. Its reference pages…Blender · MITA look or a styledream-weirdcore-styleDreamcore and weirdcore: soft fog and bloom, childhood objects out of place, cryptic captions, unclear geography. Five tenets and one…Blender · MITA look or a stylefantasy-worldsFantasy world direction: choose medieval, high, dark or urban fantasy and keep materials honest to it. Four tenets and four reference…Blender · MITA look or a stylefolk-horror-styleFolk horror: pastoral beauty with wrong customs, handmade ritual props, dread in warm daylight. Five tenets and one reference page. Its…Blender · MITA look or a stylefrutiger-aero-styleMid-2000s glossy optimizm: bubbles, fresh greens and blues, nature with tech, soft skeuomorphic forms. One line of direction and one…Blender · MITA look or a stylegenre-action-combatGame-genre direction for action and fighting games: readable arenas, clear attack silhouettes, obvious breakables. One line and one…Blender · MITA look or a stylegenre-card-party-idleGame-genre direction for card, party, idle, rhythm and educational games: a clear table, readable icons in 3D, quiet backgrounds. One line…Blender · MITA look or a stylegenre-metroidvania-roguelikeGame-genre direction for metroidvanias and roguelikes: modular rooms, ability gates, biome identity. One line and one reference page. Its…Blender · MITA look or a stylegenre-narrative-vnDirection for visual novels and walking simulators: cameras that carry emotion, backgrounds ready to use as plates, few interaction…Blender · MITA look or a stylegenre-open-world-sandboxGame-genre direction for open worlds: landmarks, biome borders, traversal, discovery without clutter. One line and one reference page. Its…Blender · MITA look or a stylegenre-puzzle-platformerGame-genre direction for puzzle and platform games: interactables that pop, hazards with their own color and shape, honest jump distances…Blender · MITA look or a stylegenre-racing-sportsGame-genre direction for racing and sports: landmarks readable at speed, clear track edges, stadium kits, team colors. One line and one…Blender · MITA look or a stylegenre-rpgGame-genre direction for RPGs: region identity, quest hubs, loot rarity shown visually, class-readable gear. One line and one reference…Blender · MITA look or a stylegenre-shooterGame-genre direction for shooters: sightlines, cover, landmarks, scale for first- or third-person cameras. One line and two reference…Blender · MITA look or a stylegenre-soulslikeGame-genre direction for soulslikes: monumental ruins, fog gates, landmark shortcuts, enemy silhouettes that read as lethal. One line and…Blender · MITA look or a stylegenre-stealthGame-genre direction for stealth games: shadows as gameplay, noisy and quiet floor materials, vertical routes. One line and one reference…Blender · MITA look or a stylegenre-strategy-simGame-genre direction for strategy and simulation games: iconic buildings, clear tiles, units readable from the camera's distance. One line…Blender · MITA look or a stylegenre-survivalGame-genre direction for survival games: resources readable at speed, safe against unsafe zones, iconic crafting benches. One line and one…Blender · MITA look or a stylehand-painted-styleHand-painted texture look: values painted into the base color, little roughness variation, soft bevels to catch the paint. Five tenets and…Blender · MITA look or a stylehd-2d-styleHD-2D look: pixel characters on a soft 3D stage, strong depth of field and god rays, a tilted near-orthographic camera, warm theatrical…Blender · MITA look or a stylehistorical-worldsPeriod settings (Western, pirate, samurai, Viking, ancient Egypt, Greece and Rome, Victorian, military eras): get silhouettes and materials…Blender · MITA look or a stylehorror-stylePsychological horror look (Silent Hill, Resident Evil, Chilla's Art, Iron Lung as its named references): sparse industrial spaces, a single…Blender · MITA look or a styleindie-horror-aestheticsA pointer to five small reference pages, one per indie horror look (Silent Hill fog and rust, Fear to Fathom, Puppet Combo, corporate…Blender · MITA look or a styleisometric-styleIsometric dioramas: orthographic camera at the true-isometric angles (54.736 degrees and 30-degree patterns), assets judged from that one…Blender · MITA look or a styleliminal-space-styleLiminal spaces and Backrooms: familiar empty architecture, repetition, fluorescent lighting, no clutter. Five tenets and two reference…Blender · MITA look or a stylelowpoly-styleLow-poly look in the PS1 and PS2 tradition (it names Lethal Company and Mouthwashing): readable silhouettes, polygon guidelines, flat…Blender · MITA look or a stylemanga-styleManga look: design in grayscale values first, sparing screentone, speed lines, black-heavy compositions. Five tenets and one reference…Blender · MITA look or a stylemascot-puppet-horrorMascot and puppet horror: friendly shapes with dead eyes, felt, foam and plastic, a children's-show set gone wrong. Five tenets and one…Blender · MITA look or a styleminimalist-styleMinimalism: few shapes, few colors, deliberate empty space ('reduce until it breaks, then add one thing back'). Five tenets and one…Blender · MITA look or a styleneon-retrofuturismSynthwave and vaporwave: sunset gradients, a perspective grid, chrome with neon. One line and two reference pages, one of them 86 bytes…Blender · MITA look or a stylenoir-styleNoir look: hard motivated key lights (blinds, a neon slash), negative fill, smoke shafts, wet ground as a mirror, crushed but detailed…Blender · MITA look or a stylepainterly-styleWatercolor and oil looks: soft shadow edges, pigment or paper overlays in the material or the composite, little harsh specular. Four tenets…Blender · MITA look or a stylepixel-art-stylePixel-art discipline for 3D assets: declare the texel size, nearest filtering, limited palette, avoid thin triangles that shimmer. Five…Blender · MITA look or a stylepsx-horror-stylePlayStation-1-era horror: 100 to 800 triangles per prop, 64 to 256 pixel textures, fog as a must, affine wobble as an option, light VHS and…Blender · MITA look or a stylerealistic-stylePhotoreal direction: real-world scale checks, high-poly to baked low-poly, photogrammetry cleanup, physically plausible PBR values and a…Blender · MITA look or a styleretro-16bit-styleSNES and Genesis-era look: richer palettes than 8-bit, dither and gradient cues. About 500 characters and one reference page. Its reference…Blender · MITA look or a styleretro-8bit-styleNES-era look: very few colors, high-contrast characters, no gradients unless dithered. About 600 characters and one reference page. Its…Blender · MITA look or a stylesci-fi-punk-worldsSci-fi and the punk family (hard sci-fi, space opera, cyberpunk, steampunk, dieselpunk, atompunk, solarpunk, biopunk, clockpunk): choose…Blender · MITA look or a stylestop-motion-craft-styleClaymation, paper craft, felt and wooden-puppet looks: visible seams and fingerprints, real craft materials, slight irregularity, stepped…Blender · MITA look or a stylestylized-styleBroad non-photoreal direction: shape language, exaggerated proportions, color harmony schemes, NPR rendering and hand-painted texture…Blender · MITA look or a stylevector-styleFlat vector look in one line: flat fills, clean edges, iconic shapes, almost no gradients. The shortest skill in the pack (500 characters)…Blender · MITA look or a stylevisual-console-erasMatching a hardware or media era (PS1 to PS5, arcade, DOS, CRT, VHS, film grain) by its polygon counts, texture filtering, lighting model…Blender · MITA look or a stylevoxel-styleBlock-grid look: pick a voxel size and snap everything to it, stepped forms instead of curves, a small palette atlas, no subdivision. Its…Blender · MITA look or a styleAccessible high-contrast stylizationBuild the art direction from value lanes, boundaries, patterns and state shapes so meaningful graphics and controls survive palette…three.js · MITA look or a styleGraphic shape language across asset typesDefine a small grammar of masses, cuts, edges and exceptions, then translate its relationships into unlike objects without forcing them…three.js · MITA look or a styleMotion style with state legibilityDefine a reusable timing and pose grammar whose selected, active, waiting, complete and error states remain distinguishable at hold frames…three.js · MITA look or a styleBioluminescent deep seaAn abyss with no sun: the only light is made by the organizms in frame, falling off within a couple of meters into near-black water. A…three.js · MITA look or a styleCartoon expressionOrganize the subject around an expressive pose, clear feature hierarchy and playful contrast of large and small shapes. A style profile…three.js · MITA look or a styleCel-shaded bandsCompose deliberately limited light bands to make form readable through graphic value regions. A style profile record: a creative proposal…three.js · MITA look or a styleCinematic stagingDesign attention through foreground, focal action and background separation instead of relying solely on glow or dark exposure. A style…three.js · MITA look or a styleClay-like sculpted formsSuggest a hand-shaped object through soft mass transitions and a few intentional surface irregularities. A style profile record: a creative…three.js · MITA look or a styleFaceted planesUse changes between visible planes as the main visual rhythm, not merely as an accidental low-resolution result. A style profile record: a…three.js · MITA look or a styleFelt and wool-like softnessSuggest a soft crafted textile with rounded silhouettes, layered patches and sparse fibers scaled for the view. A style profile record: a…three.js · MITA look or a styleGenerative variation systemsChoose a small set of authored rules whose variations produce coherent families, with parameters that have observable roles. A style…three.js · MITA look or a styleGeometric abstractionBuild a visual language from a small vocabulary of geometric relationships with an explicit distinction between metaphor and measured…three.js · MITA look or a stylePainterly pastoral (hand-painted animation background look)A wide sunlit countryside where the sky is the subject: flat cloud banks, grouped green value masses and one terracotta accent, painted…three.js · MITA look or a styleGlass and translucent layeringUse see-through appearance selectively to reveal depth, thickness or nested structure while keeping an opaque reference where needed. A…three.js · MITA look or a styleHand-painted surface accentsPlace authored marks where they explain shape, use or attention rather than covering every surface with equal detail. A style profile…three.js · MITA look or a styleHolographic display metaphorUse a visibly authored projected-display metaphor to reveal layers or selection, without claiming a real optical hologram. A style profile…three.js · MITA look or a styleRiverside lantern festival (Southeast-Asia-inspired, fictional)A fictional dusk river town lit from within: warm paper practicals against a cooling blue-violet sky, wet stone reflecting both. A style…three.js · MITA look or a styleLow-poly shape economySpend geometric detail on the contour and meaningful part boundaries rather than distributing it evenly. A style profile record: a creative…three.js · MITA look or a styleMinimalist visual hierarchyKeep only forms that communicate identity, relation or interaction; use spacing and proportion as the primary expressive tools. A style…three.js · MITA look or a styleMonochrome form studyUse value, surface response and silhouette to study form with a deliberately restricted hue range. A style profile record: a creative…three.js · MITA look or a styleNeon noir, rain-wet streetA night street where almost every surface is unlit and color arrives only as neon reflected off wet asphalt and glass. A style profile…three.js · MITA look or a styleOrigami-inspired fold emphasisMake connected folded planes the defining expression and distinguish an inspired sculpture from a verified foldable design. A style profile…three.js · MITA look or a stylePainterly scene compositionTreat the complete scene as grouped value and color masses, reserving sharp detail for the focal subject. A style profile record: a…three.js · MITA look or a stylePapercraft construction cuesExpress a made-from-sheet proposal through folds, cut edges and layered panels rather than adding paper texture alone. A style profile…three.js · MITA look or a stylePhotorealistic appearance goalAim for a plausible photographed appearance through consistent scale, construction detail and a deliberate lighting setup, without claiming…three.js · MITA look or a styleRetro low-resolution presentationChoose an intentional image-grid and detail hierarchy so pixel structure supports the scene instead of making controls unreadable. A style…three.js · MITA look or a styleScientific encoding as presentationTreat color, size and position as declared data mappings, not as a freely interchangeable surface style; record units and legend meaning. A…three.js · MITA look or a styleStop-motion-inspired timingDesign visible held poses and deliberate handmade staging without presenting the result as photographed physical animation. A style profile…three.js · MITA look or a styleStylized realism balanceKeep construction and recognizable material relationships while deliberately exaggerating selected shapes or color relationships. A style…three.js · MITA look or a styleStylized proportionsChoose one proportional exaggeration that gives the subject character while preserving its identifying parts. A style profile record: a…three.js · MITA look or a styleSurreal spatial inventionChoose a purposeful impossible relationship and support it with otherwise coherent local visual cues. A style profile record: a creative…three.js · MITA look or a styleTechnical illustration clarityPrioritize identifiable parts, ordered reveals and unambiguous labels while distinguishing sourced structure from authored simplification…three.js · MITA look or a styleTilt-shift diorama (fake-miniature photography)A full-size scene photographed as if it were a tabletop model: high telephoto camera, a narrow horizontal band of sharp focus, lifted…three.js · MITA look or a styleToy miniature scale cuesPresent the subject as a deliberately crafted small object using a readable base, tactile parts and selective oversizing. A style profile…three.js · MITA look or a styleVoxel cell compositionChoose a visible cell rhythm and use clustered blocks to express larger silhouettes rather than scattering isolated cubes. A style profile…three.js · MITA look or a styleWireframe structure viewUse selected edges to expose construction or relationships, deciding whether the view shows mesh topology, component outlines or an…three.js · MITA look or a styleStylized PBR material responseArt-direct a compact family of highlight widths, roughness transitions and material-role contrasts while keeping glTF metallic-roughness…three.js · MITA look or a style