historical-worlds

Blender · A look or a style · MIT

What it does

Period settings (Western, pirate, samurai, Viking, ancient Egypt, Greece and Rome, Victorian, military eras): get silhouettes and materials right for the era and write the era down before kitbashing. One line and two reference pages. Its reference pages: military-eras, period-materials.

Get it

Copy .claude/skills/historical-worlds/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (western, pirate, samurai, ninja, Viking, ancient Egypt, ancient Greece, Roman, Victorian, modern, military, Cold War, World War). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.

Source on GitHub
Needs (the whole pack)

Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.

License

MIT

License notes are on the pack's page

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