genre-action-combat

Blender · A look or a style · MIT

What it does

Game-genre direction for action and fighting games: readable arenas, clear attack silhouettes, obvious breakables. One line and one reference page. For game art, not video. Its reference pages: combat-readability.

Get it

Copy .claude/skills/genre-action-combat/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (action game, hack and slash, beat em up, brawler, fighting game, combat arena, action adventure). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.

Source on GitHub
Needs (the whole pack)

Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.

License

MIT

License notes are on the pack's page

From

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