psx-horror-style
Blender · A look or a style · MIT
- What it does
PlayStation-1-era horror: 100 to 800 triangles per prop, 64 to 256 pixel textures, fog as a must, affine wobble as an option, light VHS and CRT treatment in compositing. Its reference pages: psx-horror-budgets, psx-horror-palette.
- Get it
Copy .claude/skills/psx-horror-style/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (PSX horror, PS1 horror, Puppet Combo, retro horror, affine texture, crunchy lowpoly horror, VHS horror). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.
- Needs (the whole pack)
Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.
- License
MIT
- From