psx-horror-style

Blender · A look or a style · MIT

What it does

PlayStation-1-era horror: 100 to 800 triangles per prop, 64 to 256 pixel textures, fog as a must, affine wobble as an option, light VHS and CRT treatment in compositing. Its reference pages: psx-horror-budgets, psx-horror-palette.

Get it

Copy .claude/skills/psx-horror-style/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (PSX horror, PS1 horror, Puppet Combo, retro horror, affine texture, crunchy lowpoly horror, VHS horror). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.

Source on GitHub
Needs (the whole pack)

Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.

License

MIT

License notes are on the pack's page

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