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Wind swaythree.js · MITSways grass cards, flags or cables in the vertex shader, anchored at the base, with each instance of an InstancedMesh out of phase by its…TweenManager and three easingsthree.js · MITA 40-line tween runner with easeInQuad, easeOutCubic and easeOutBack (the one that overshoots), advanced by a delta you pass in. No…Trauma-based screenshakethree.js · MITCamera shake where shake equals trauma squared, trauma decays 1.4 per second and is capped at 1, and the noise comes from accumulated time…Squash and stretchthree.js · MITDeform on impact and bounce back with easeOutBack, keeping volume: when one axis scales by s the other two scale by 1 / sqrt(s). About 0.9…Camera kick and FOV punchthree.js · MITAdd 4 to 8 degrees of field of view on a boost or a hit and let it decay with a 0.2 s time constant; remember updateProjectionMatrix()…Pickup popthree.js · MITA collected thing scales up to 1.6, rises and fades over 0.28 s, with a 120 ms scale punch on its counter. A good recipe for a number or an…CameraRig.tsthree.js · MITA follow camera at a fixed offset that eases toward its target with an exponential lag (1 - exp(-dt / lag)) and looks slightly ahead of it…camera-orbit-follow.jsthree.js · MITOrbit camera with damping, named views, a 0.9 s focus tween and a follow mode that yields when the user takes over. rig.update(dt) returns…