CameraRig.ts
three.js and WebGL · A camera move · MIT
- What it does
A follow camera at a fixed offset that eases toward its target with an exponential lag (1 - exp(-dt / lag)) and looks slightly ahead of it. Frame-rate independent, so it steps cleanly with any delta.
- Get it
const rig = new CameraRig(camera); rig.snapTo(target); each frame: rig.update(dt, target, 0.16);
- Needs (the whole pack)
Nothing to read the skills. To run what they build: Node and npm, Python 3 for the helper scripts, and Chromium through Playwright for the inspector and tests. Optional and paid: Tripo, Gemini and ElevenLabs keys for the three generator skills.
- License
MIT
- From