camera-orbit-follow.js

three.js and WebGL · A camera move · MIT

What it does

Orbit camera with damping, named views, a 0.9 s focus tween and a follow mode that yields when the user takes over. rig.update(dt) returns true when the camera moved, so it works in a draw-on-demand loop and can be stepped. One file; copy it out of the skill folder into your project.

Get it

const rig = createCameraRig({ camera, canvas, views: VIEWS, invalidate, limits: { minPolarDeg: 55, maxPolarDeg: 88, minDist: 4, maxDist: 30 } }); rig.setView('overview'); each frame: rig.update(dt);

Source on GitHub
Needs (the whole pack)

Nothing to read the skill. Python 3 for the catalog helpers. Node with pnpm or npm for the starter and the examples. Optional: Playwright for its capture script, and Blender 4.2 or newer for its baked hero tier. The six anatomy studies need 169 MB of meshes fetched separately.

License

MIT

License notes are on the pack's page

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3Dviz Pro Max

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