Camera kick and FOV punch

three.js and WebGL · A camera move · MIT

What it does

Add 4 to 8 degrees of field of view on a boost or a hit and let it decay with a 0.2 s time constant; remember updateProjectionMatrix(). Code is in the reference page, written for the starter but free of dependencies.

Get it

punchFov(6); each frame: updateFov(dt);

Source on GitHub
Needs (the whole pack)

Nothing to read the skills. To run what they build: Node and npm, Python 3 for the helper scripts, and Chromium through Playwright for the inspector and tests. Optional and paid: Tripo, Gemini and ElevenLabs keys for the three generator skills.

License

MIT

License notes are on the pack's page

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