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From Blender Skills
In words · 56
analog-found-footage-horrorFound-footage look: handheld or locked security-camera framing, timestamps, VHS blur and tracking lines, ordinary spaces made wrong. Five…Blender · MITA look or a styleanime-styleCel-shaded look: two to four value steps per material, hard shadow edges, four ways to shade and outline (toon shader with a color ramp…Blender · MITA look or a styleapocalypse-worldsPost-apocalyptic and dystopian settings: scavenged materials, faded brands, improvised repairs, in six lanes. One line and two reference…Blender · MITA look or a stylebiome-worldsUnderwater, desert, arctic, jungle, underground and floating-island settings: climate drives palette, fog, vegetation density and wear. One…Blender · MITA look or a stylebody-horror-styleBody horror: anatomy that is almost right then broken, material transitions from skin to metal or plastic, restraint with wet specular…Blender · MITA look or a stylebrutalist-moodBrutalist mood: monumental raw concrete, austere composition, people made small, few materials. One line and one reference page. Its…Blender · MITA look or a stylecartoon-styleCartoon look in about 1,000 characters: silhouette first, exaggerated proportions, limited palette with bold accents, detail in shapes…Blender · MITA look or a stylecharacter-archetypesA short pointer skill (under 900 characters) that says to fix silhouette, materials and proportions for a role or race before modeling, and…Blender · MITA look or a stylechibi-styleChibi proportions: head a half to a third of total height, simplified hands. About 600 characters and one reference page. Its reference…Blender · MITA look or a stylecomic-book-styleComic-book look: high-contrast lighting that reads as ink, strong contours, sparing halftone, hero poses, speed lines as meshes. Five…Blender · MITA look or a stylecosmic-eldritch-horrorLovecraftian horror: scale mismatch between a tiny human and a vast form, suggestion over explanation, impossible architecture, abyssal…Blender · MITA look or a stylecozy-wholesome-moodCozy mood: warm key with soft fill, rounded props, clutter as comfort, gentle palettes, cameras at friendly eye height. Five tenets and one…Blender · MITA look or a styledark-gritty-moodDark, gritty mood: wear as story, low-key lighting, melancholy palettes, industrial weight. One line and one reference page. Its reference…Blender · MITA look or a styledream-surreal-moodDreamlike, surreal mood: bent logic, play with scale, soft physics, symbolic props. One line and one reference page. Its reference pages…Blender · MITA look or a styledream-weirdcore-styleDreamcore and weirdcore: soft fog and bloom, childhood objects out of place, cryptic captions, unclear geography. Five tenets and one…Blender · MITA look or a stylefantasy-worldsFantasy world direction: choose medieval, high, dark or urban fantasy and keep materials honest to it. Four tenets and four reference…Blender · MITA look or a stylefolk-horror-styleFolk horror: pastoral beauty with wrong customs, handmade ritual props, dread in warm daylight. Five tenets and one reference page. Its…Blender · MITA look or a stylefrutiger-aero-styleMid-2000s glossy optimizm: bubbles, fresh greens and blues, nature with tech, soft skeuomorphic forms. One line of direction and one…Blender · MITA look or a stylegenre-action-combatGame-genre direction for action and fighting games: readable arenas, clear attack silhouettes, obvious breakables. One line and one…Blender · MITA look or a stylegenre-card-party-idleGame-genre direction for card, party, idle, rhythm and educational games: a clear table, readable icons in 3D, quiet backgrounds. One line…Blender · MITA look or a stylegenre-metroidvania-roguelikeGame-genre direction for metroidvanias and roguelikes: modular rooms, ability gates, biome identity. One line and one reference page. Its…Blender · MITA look or a stylegenre-narrative-vnDirection for visual novels and walking simulators: cameras that carry emotion, backgrounds ready to use as plates, few interaction…Blender · MITA look or a stylegenre-open-world-sandboxGame-genre direction for open worlds: landmarks, biome borders, traversal, discovery without clutter. One line and one reference page. Its…Blender · MITA look or a stylegenre-puzzle-platformerGame-genre direction for puzzle and platform games: interactables that pop, hazards with their own color and shape, honest jump distances…Blender · MITA look or a stylegenre-racing-sportsGame-genre direction for racing and sports: landmarks readable at speed, clear track edges, stadium kits, team colors. One line and one…Blender · MITA look or a stylegenre-rpgGame-genre direction for RPGs: region identity, quest hubs, loot rarity shown visually, class-readable gear. One line and one reference…Blender · MITA look or a stylegenre-shooterGame-genre direction for shooters: sightlines, cover, landmarks, scale for first- or third-person cameras. One line and two reference…Blender · MITA look or a stylegenre-soulslikeGame-genre direction for soulslikes: monumental ruins, fog gates, landmark shortcuts, enemy silhouettes that read as lethal. One line and…Blender · MITA look or a stylegenre-stealthGame-genre direction for stealth games: shadows as gameplay, noisy and quiet floor materials, vertical routes. One line and one reference…Blender · MITA look or a stylegenre-strategy-simGame-genre direction for strategy and simulation games: iconic buildings, clear tiles, units readable from the camera's distance. One line…Blender · MITA look or a stylegenre-survivalGame-genre direction for survival games: resources readable at speed, safe against unsafe zones, iconic crafting benches. One line and one…Blender · MITA look or a stylehand-painted-styleHand-painted texture look: values painted into the base color, little roughness variation, soft bevels to catch the paint. Five tenets and…Blender · MITA look or a stylehd-2d-styleHD-2D look: pixel characters on a soft 3D stage, strong depth of field and god rays, a tilted near-orthographic camera, warm theatrical…Blender · MITA look or a stylehistorical-worldsPeriod settings (Western, pirate, samurai, Viking, ancient Egypt, Greece and Rome, Victorian, military eras): get silhouettes and materials…Blender · MITA look or a stylehorror-stylePsychological horror look (Silent Hill, Resident Evil, Chilla's Art, Iron Lung as its named references): sparse industrial spaces, a single…Blender · MITA look or a styleindie-horror-aestheticsA pointer to five small reference pages, one per indie horror look (Silent Hill fog and rust, Fear to Fathom, Puppet Combo, corporate…Blender · MITA look or a styleisometric-styleIsometric dioramas: orthographic camera at the true-isometric angles (54.736 degrees and 30-degree patterns), assets judged from that one…Blender · MITA look or a styleliminal-space-styleLiminal spaces and Backrooms: familiar empty architecture, repetition, fluorescent lighting, no clutter. Five tenets and two reference…Blender · MITA look or a stylelowpoly-styleLow-poly look in the PS1 and PS2 tradition (it names Lethal Company and Mouthwashing): readable silhouettes, polygon guidelines, flat…Blender · MITA look or a stylemanga-styleManga look: design in grayscale values first, sparing screentone, speed lines, black-heavy compositions. Five tenets and one reference…Blender · MITA look or a stylemascot-puppet-horrorMascot and puppet horror: friendly shapes with dead eyes, felt, foam and plastic, a children's-show set gone wrong. Five tenets and one…Blender · MITA look or a styleminimalist-styleMinimalism: few shapes, few colors, deliberate empty space ('reduce until it breaks, then add one thing back'). Five tenets and one…Blender · MITA look or a styleneon-retrofuturismSynthwave and vaporwave: sunset gradients, a perspective grid, chrome with neon. One line and two reference pages, one of them 86 bytes…Blender · MITA look or a stylenoir-styleNoir look: hard motivated key lights (blinds, a neon slash), negative fill, smoke shafts, wet ground as a mirror, crushed but detailed…Blender · MITA look or a stylepainterly-styleWatercolor and oil looks: soft shadow edges, pigment or paper overlays in the material or the composite, little harsh specular. Four tenets…Blender · MITA look or a stylepixel-art-stylePixel-art discipline for 3D assets: declare the texel size, nearest filtering, limited palette, avoid thin triangles that shimmer. Five…Blender · MITA look or a stylepsx-horror-stylePlayStation-1-era horror: 100 to 800 triangles per prop, 64 to 256 pixel textures, fog as a must, affine wobble as an option, light VHS and…Blender · MITA look or a stylerealistic-stylePhotoreal direction: real-world scale checks, high-poly to baked low-poly, photogrammetry cleanup, physically plausible PBR values and a…Blender · MITA look or a styleretro-16bit-styleSNES and Genesis-era look: richer palettes than 8-bit, dither and gradient cues. About 500 characters and one reference page. Its reference…Blender · MITA look or a styleretro-8bit-styleNES-era look: very few colors, high-contrast characters, no gradients unless dithered. About 600 characters and one reference page. Its…Blender · MITA look or a stylesci-fi-punk-worldsSci-fi and the punk family (hard sci-fi, space opera, cyberpunk, steampunk, dieselpunk, atompunk, solarpunk, biopunk, clockpunk): choose…Blender · MITA look or a stylestop-motion-craft-styleClaymation, paper craft, felt and wooden-puppet looks: visible seams and fingerprints, real craft materials, slight irregularity, stepped…Blender · MITA look or a stylestylized-styleBroad non-photoreal direction: shape language, exaggerated proportions, color harmony schemes, NPR rendering and hand-painted texture…Blender · MITA look or a stylevector-styleFlat vector look in one line: flat fills, clean edges, iconic shapes, almost no gradients. The shortest skill in the pack (500 characters)…Blender · MITA look or a stylevisual-console-erasMatching a hardware or media era (PS1 to PS5, arcade, DOS, CRT, VHS, film grain) by its polygon counts, texture filtering, lighting model…Blender · MITA look or a stylevoxel-styleBlock-grid look: pick a voxel size and snap everything to it, stepped forms instead of curves, a small palette atlas, no subdivision. Its…Blender · MITA look or a style