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From MCP for Blender
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Guide: Writing bpy that works on any BlenderBlender · MITThe most useful page in the repo for anyone scripting Blender: how to look up enum values, node sockets and operator arguments before using…Guide: Scene designBlender · MITA short method for a believable scene: block out at real size and check through the camera before spending on assets, when to generate…Guide: AnimationBlender · MITKeyframing from Python in a way that works on every version, a helper to reach the curves on Blender 4.4 and later, easing by…Guide: Materials and texturingBlender · MITNode materials in a few lines of code, a table of believable base color, metallic and roughness values, real-world tiling for Poly Haven…Guide: RiggingBlender · MITArmatures from Python, Rigify for humanoids, simple rigs for everything else, skinning with automatic weights and how to fix it, and how to…Guide: Retopology and mesh cleanupBlender · MITTurning generated or scanned meshes into lighter, clean geometry: diagnose, clean up, reduce, unwrap, and bake the detail back. Relevant to…Guide: Level designBlender · MITGame levels in Blender: player metrics first, blockout, modular kits and engine-ready output.