Guide: Scene design

Blender · A whole scene · MIT

What it does

A short method for a believable scene: block out at real size and check through the camera before spending on assets, when to generate, download or script an object, what to fix after every import (scale from the bounding box, put it on the ground, face it the right way), composition, lighting from an HDRI plus a key, and 'fix light power before touching exposure'.

Get it

Not served at this commit: server.py says guides are 'switched off while evals measure what the model does without them', and a test asserts get_guide is absent. The file is in the repo under MIT; copy it into a skill or a prompt.

Source on GitHub
Needs (the whole pack)

Blender 3.0 or newer, open with a window. Python 3.10 and uv. No key for the core tools or Poly Haven. The model generators need paid keys.

License

MIT, plus a separate terms file for data collection

License notes are on the pack's page

From

MCP for Blender

Everything from MCP for Blender in the gallery

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