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From 3Dviz Pro Max
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Accessible route clearances and turning spacePlace a cited turning space in a room and, separately, sweep a conservative clearance envelope, keeping the two reports distinct instead of…three.js · MITA whole sceneBuilding service layer coordinationInspect invented building services with layer toggles and explicit geometric clash markers. A written recipe (architecture-interiors…three.js · MITA whole sceneCityGML stable-ID scenario differencerCompare a finite set of supplied CityGML-derived urban alternatives by stable feature identity, CRS, epoch and declared attribute/geometry…three.js · MITA whole sceneConstruction task dependency and building playbackLink supplied construction tasks, times and finish-start dependencies to stable building-element identities, then scrub the resulting…three.js · MITA whole sceneCourtyard house cutawayReveal a fictional courtyard dwelling while keeping room boundaries and levels legible. A written recipe (architecture-interiors…three.js · MITA whole sceneDaylight and shading study over a dayDrive shadows from a documented solar position algorithm and keep the difference between geometry and photometry explicit. A written recipe…three.js · MITA whole sceneFantasy village dioramaCompose a small invented settlement around a memorable landmark, readable paths, and contrasting building silhouettes. A written recipe…three.js · MITA whole sceneFinite egress-network capacity playbackMove a finite supplied occupant count through a directed route network with integer travel steps, per-step arc capacities and a declared…three.js · MITA whole sceneHistorical diorama with evidence layersOrganize a site reconstruction so documented remains and interpretive additions can be inspected separately. A written recipe…three.js · MITA whole sceneKarst cave network with vertical connectivityCompose an underground world where the interesting decisions are vertical: which chamber connects to which, and by what route. A written…three.js · MITA whole sceneAccessible museum route and object inspectionBuild a navigable gallery whose route, landmarks and exhibit inspection stay connected, with equivalent controls for essential spatial…three.js · MITA whole sceneNight market street with layered lightBuild a dense street where the lighting is made of many small owned sources and the crowd flows along readable lanes. A written recipe…three.js · MITA whole sceneReversible branching storybook spatial sceneTurn narrative choices into distinct spatial dioramas while preserving authoritative branch state, checkpoints and a truthful back/reset…three.js · MITA whole sceneFloating archipelago with wind-driven travelAuthor a fictional world whose invented rule set is stated and consistently enforced, so travel between islands has real constraints. A…three.js · MITA whole sceneStair flight geometry and handrail heightGenerate a stair from riser and tread dimensions and check it against published provisions instead of eyeballing it. A written recipe…three.js · MITA whole sceneStudio furniture layout and clearanceArrange furniture in a measured authored room with visible footprint and door-sweep checks. A written recipe (architecture-interiors…three.js · MITA whole sceneTerrain island with grounded explorationCompose a traversable island around a ridge, sheltered inlet and readable path. A written recipe (environments-dioramas; authored): the…three.js · MITA whole sceneAR museum placement and occlusion uncertaintyPlace one museum object from a WebXR hit-test pose, optionally maintain an anchor and depth occlusion when separately enabled, and expose…three.js · MITA whole sceneXR museum world-scale teleport contractNavigate a meter-authored museum using supplied walkable polygons and teleport targets while treating device bounded-floor geometry…three.js · MITA whole scene

