Copperleaf Hollow
three.js and WebGL · A whole scene · MIT

- What it does
A procedural village diorama with raised gardens, distinct landmarks, curved paths, stream and pond, bridge, creatures, and a working visual mill. Example study (crafted worlds): a few KB of scene code on the shared runtime, with Overview and Close-up views, orbit and zoom, pause and reset. In our trial it drew a small island village on a round stand: half-timbered houses, a round tower, a market stall, a watermill and a bridge over a pond, with trees; it took over a minute to reach its first frame in software rendering.
- Get it
cd examples && pnpm install && pnpm dev, then open /village/ (add ?plate=1 to hide the page furniture for a capture)
- Needs (the whole pack)
Nothing to read the skill. Python 3 for the catalog helpers. Node with pnpm or npm for the starter and the examples. Optional: Playwright for its capture script, and Blender 4.2 or newer for its baked hero tier. The six anatomy studies need 169 MB of meshes fetched separately.
- License
MIT
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