Copperleaf Hollow

three.js and WebGL · A whole scene · MIT

What it does

A procedural village diorama with raised gardens, distinct landmarks, curved paths, stream and pond, bridge, creatures, and a working visual mill. Example study (crafted worlds): a few KB of scene code on the shared runtime, with Overview and Close-up views, orbit and zoom, pause and reset. In our trial it drew a small island village on a round stand: half-timbered houses, a round tower, a market stall, a watermill and a bridge over a pond, with trees; it took over a minute to reach its first frame in software rendering.

Get it

cd examples && pnpm install && pnpm dev, then open /village/ (add ?plate=1 to hide the page furniture for a capture)

Source on GitHub
Needs (the whole pack)

Nothing to read the skill. Python 3 for the catalog helpers. Node with pnpm or npm for the starter and the examples. Optional: Playwright for its capture script, and Blender 4.2 or newer for its baked hero tier. The six anatomy studies need 169 MB of meshes fetched separately.

License

MIT

License notes are on the pack's page

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