Karst cave network with vertical connectivity

three.js and WebGL · A whole scene · MIT

What it does

Compose an underground world where the interesting decisions are vertical: which chamber connects to which, and by what route. A written recipe (environments-dioramas; authored): the parts to model, the one state that drives them, what must stay true, how it should move and its known limits. Text for an agent to build from, not code; its own limits say no scene was run for it.

Get it

python3 scripts/resolve.py recipe.karst-cave-network

Source on GitHub
Needs (the whole pack)

Nothing to read the skill. Python 3 for the catalog helpers. Node with pnpm or npm for the starter and the examples. Optional: Playwright for its capture script, and Blender 4.2 or newer for its baked hero tier. The six anatomy studies need 169 MB of meshes fetched separately.

License

MIT

License notes are on the pack's page

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