AR museum placement and occlusion uncertainty

three.js and WebGL · A whole scene · MIT

What it does

Place one museum object from a WebXR hit-test pose, optionally maintain an anchor and depth occlusion when separately enabled, and expose pose loss, unsupported features and device-owned uncertainty. A written recipe (architecture-interiors; part sourced, part authored): the parts to model, the one state that drives them, what must stay true, how it should move and its known limits. Text for an agent to build from, not code.

Get it

python3 scripts/resolve.py recipe.xr-ar-museum-placement-uncertainty

Source on GitHub
Needs (the whole pack)

Nothing to read the skill. Python 3 for the catalog helpers. Node with pnpm or npm for the starter and the examples. Optional: Playwright for its capture script, and Blender 4.2 or newer for its baked hero tier. The six anatomy studies need 169 MB of meshes fetched separately.

License

MIT

License notes are on the pack's page

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