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scaffold-vite-threejsStarter · MITA whole starter scene: Vite with three 0.180, sRGB output and tone mapping from one LOOK block of numbers, a draw-on-demand loop that…Accessible route clearances and turning spacethree.js · MITPlace a cited turning space in a room and, separately, sweep a conservative clearance envelope, keeping the two reports distinct instead of…Building service layer coordinationthree.js · MITInspect invented building services with layer toggles and explicit geometric clash markers. A written recipe (architecture-interiors…CityGML stable-ID scenario differencerthree.js · MITCompare a finite set of supplied CityGML-derived urban alternatives by stable feature identity, CRS, epoch and declared attribute/geometry…Construction task dependency and building playbackthree.js · MITLink supplied construction tasks, times and finish-start dependencies to stable building-element identities, then scrub the resulting…Courtyard house cutawaythree.js · MITReveal a fictional courtyard dwelling while keeping room boundaries and levels legible. A written recipe (architecture-interiors…Daylight and shading study over a daythree.js · MITDrive shadows from a documented solar position algorithm and keep the difference between geometry and photometry explicit. A written recipe…Fantasy village dioramathree.js · MITCompose a small invented settlement around a memorable landmark, readable paths, and contrasting building silhouettes. A written recipe…Finite egress-network capacity playbackthree.js · MITMove a finite supplied occupant count through a directed route network with integer travel steps, per-step arc capacities and a declared…Historical diorama with evidence layersthree.js · MITOrganize a site reconstruction so documented remains and interpretive additions can be inspected separately. A written recipe…Karst cave network with vertical connectivitythree.js · MITCompose an underground world where the interesting decisions are vertical: which chamber connects to which, and by what route. A written…Accessible museum route and object inspectionthree.js · MITBuild a navigable gallery whose route, landmarks and exhibit inspection stay connected, with equivalent controls for essential spatial…Night market street with layered lightthree.js · MITBuild a dense street where the lighting is made of many small owned sources and the crowd flows along readable lanes. A written recipe…Reversible branching storybook spatial scenethree.js · MITTurn narrative choices into distinct spatial dioramas while preserving authoritative branch state, checkpoints and a truthful back/reset…Floating archipelago with wind-driven travelthree.js · MITAuthor a fictional world whose invented rule set is stated and consistently enforced, so travel between islands has real constraints. A…Stair flight geometry and handrail heightthree.js · MITGenerate a stair from riser and tread dimensions and check it against published provisions instead of eyeballing it. A written recipe…Studio furniture layout and clearancethree.js · MITArrange furniture in a measured authored room with visible footprint and door-sweep checks. A written recipe (architecture-interiors…Terrain island with grounded explorationthree.js · MITCompose a traversable island around a ridge, sheltered inlet and readable path. A written recipe (environments-dioramas; authored): the…AR museum placement and occlusion uncertaintythree.js · MITPlace one museum object from a WebXR hit-test pose, optionally maintain an anchor and depth occlusion when separately enabled, and expose…XR museum world-scale teleport contractthree.js · MITNavigate a meter-authored museum using supplied walkable polygons and teleport targets while treating device bounded-floor geometry…