3Dviz Pro Max
viettranx/3dviz-pro-max · MIT · 404 entries
One agent skill for building 3D scenes and explainers in three.js. It carries a catalog of 223 written recipes, a kit of procedural models, lighting and camera rigs, a starter, and 37 example studies you can run.
- Get it
git clone https://github.com/viettranx/3dviz-pro-max.gitThen link or copy the whole skills/3dviz-pro-max folder into your agent's skills folder, never SKILL.md alone.
- Needs
Nothing to read the skill. Python 3 for the catalog helpers. Node with pnpm or npm for the starter and the examples. Optional: Playwright for its capture script, and Blender 4.2 or newer for its baked hero tier. The six anatomy studies need 169 MB of meshes fetched separately.
- Sends off your machine
Nothing by itself. Two things reach out only when you run them: a script that downloads the anatomy meshes from the author's bucket, and a setting that makes the anatomy studies fetch them in the browser.
- We watched it run
All 37 example studies built in 2.1 seconds, and 31 drew: cottages, a village by day and by night, a cave garden, gears, an orrery, a prism, and line-drawn math studies. The six anatomy studies showed only an error, because their meshes are not in the repo.

The coupled gears study, stepped frame by frame, gave the same picture twice. 96 frames took 25 seconds with software rendering.
- Not tried here
The skill inside an agent, so whether it makes better scenes is untested here. The 223 recipes are text, and the repo says most were never rendered. Everything that needs Blender was read, not run.
- License
MIT
That covers the repo's own code, models and stills. Not covered: the anatomy meshes it downloads (BodyParts3D, CC BY-SA 2.1 Japan, credit required), and one demo recording whose rights the README says are still to be confirmed.
Everything in it
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three.js and WebGL
- Accessible museum route and object inspectionBuild a navigable gallery whose route, landmarks and exhibit inspection stay connected, with equivalent controls for essential spatial…
- Accessible route clearances and turning spacePlace a cited turning space in a room and, separately, sweep a conservative clearance envelope, keeping the two reports distinct instead of…
- AR museum placement and occlusion uncertaintyPlace one museum object from a WebXR hit-test pose, optionally maintain an anchor and depth occlusion when separately enabled, and expose…
- Building service layer coordinationInspect invented building services with layer toggles and explicit geometric clash markers. A written recipe (architecture-interiors…
- CityGML stable-ID scenario differencerCompare a finite set of supplied CityGML-derived urban alternatives by stable feature identity, CRS, epoch and declared attribute/geometry…
- Construction task dependency and building playbackLink supplied construction tasks, times and finish-start dependencies to stable building-element identities, then scrub the resulting…
- Copperleaf HollowA procedural village diorama with raised gardens, distinct landmarks, curved paths, stream and pond, bridge, creatures, and a working…
- Courtyard house cutawayReveal a fictional courtyard dwelling while keeping room boundaries and levels legible. A written recipe (architecture-interiors…
- Crystal ConservatoryA fictional subterranean garden with crystal light, a bounded pond resident, and restrained ambient motion. Example study (crafted worlds)…
- Daylight and shading study over a dayDrive shadows from a documented solar position algorithm and keep the difference between geometry and photometry explicit. A written recipe…
- Fantasy village dioramaCompose a small invented settlement around a memorable landmark, readable paths, and contrasting building silhouettes. A written recipe…
- Finite egress-network capacity playbackMove a finite supplied occupant count through a directed route network with integer travel steps, per-step arc capacities and a declared…
- Floating archipelago with wind-driven travelAuthor a fictional world whose invented rule set is stated and consistently enforced, so travel between islands has real constraints. A…
- Historical diorama with evidence layersOrganize a site reconstruction so documented remains and interpretive additions can be inspected separately. A written recipe…
- Karst cave network with vertical connectivityCompose an underground world where the interesting decisions are vertical: which chamber connects to which, and by what route. A written…
- Night market street with layered lightBuild a dense street where the lighting is made of many small owned sources and the crowd flows along readable lanes. A written recipe…
- Reversible branching storybook spatial sceneTurn narrative choices into distinct spatial dioramas while preserving authoritative branch state, checkpoints and a truthful back/reset…
- Stair flight geometry and handrail heightGenerate a stair from riser and tread dimensions and check it against published provisions instead of eyeballing it. A written recipe…
- Studio furniture layout and clearanceArrange furniture in a measured authored room with visible footprint and door-sweep checks. A written recipe (architecture-interiors…
- Terrain island with grounded explorationCompose a traversable island around a ridge, sheltered inlet and readable path. A written recipe (environments-dioramas; authored): the…
- XR museum world-scale teleport contractNavigate a meter-authored museum using supplied walkable polygons and teleport targets while treating device bounded-floor geometry…