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Guide: Scene designBlender · MITA short method for a believable scene: block out at real size and check through the camera before spending on assets, when to generate…Guide: Level designBlender · MITGame levels in Blender: player metrics first, blockout, modular kits and engine-ready output.archvizBlender · MITArchitectural stills: check real-world scale first, 24 to 35 mm for interiors with verticals corrected, HDRI plus practical lamps, layered…environment-artistBlender · MITModular environments: grid sizes for walls, facades and roads, the kit pieces a set needs (corner, edge, fill, door, trim), real-world…scene-assemblyBlender · MITLaying out a large scene: a collection structure (layout, modular geo, set dressing, lights, cameras, FX), collection instances against…set-dressingBlender · MITPlacing props so a space tells a story: density by zone, and a cluster method (pick one story beat, place three to seven props that sell…