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Liquid Glassthree.js · Apache-2.0A sample landing page (headline and stat cards) seen through a liquid-glass parallax layer, drawn with HTML-in-canvas and WebGL. The repo…Portalthree.js · Apache-2.0A sample light-mode page opens through a portal into a second page: an HTML-in-canvas WebGL transition. The repo marks it experimental.Shatterthree.js · Apache-2.0A sample page breaks like glass to show the page behind it: HTML-in-canvas panels shattered in WebGL. The repo marks it experimental.threejs-postprocessingthree.js · Link onlythree.js post-processing: bloom, depth of field, screen effects.threejs-shadersthree.js · Link onlythree.js shaders: GLSL, uniforms, custom effects.Fresnel rim glowthree.js · MITAdds a colored glow at the grazing edges of a standard material by injecting three lines of GLSL with onBeforeCompile, so the lit material…Scrolling emissive panelsthree.js · MITBands of light that travel along a surface, for energy conduits, charge bars and data flowing through a pipe. Time is one uniform (uTime)…Post-processing chainthree.js · MITThe finishing pass: EffectComposer with a render pass, bloom (strength 0.45, radius 0.3, threshold 0.85), a small vignette shader, and…Hitstopthree.js · MITA 60 to 90 ms near-freeze on a heavy hit: scale the gameplay delta to 0.05 while the camera and feedback keep real time. In a video it is…Impact flashthree.js · MITPulse a material's emissiveIntensity to a peak and tween it back in 0.22 s; for big events add a one-frame white overlay div fading over…Gamepad rumblethree.js · MITFeature-detected controller vibration with a swallowed promise. Interactive use only; nothing to render. Code is in the reference page…post-stack.jsthree.js · MITBloom, vignette and optional depth of field through the pmndrs postprocessing package, with a careful note on tone mapping: the stack takes…