Hitstop
three.js and WebGL · MIT
- What it does
A 60 to 90 ms near-freeze on a heavy hit: scale the gameplay delta to 0.05 while the camera and feedback keep real time. In a video it is the held frame on impact. Code is in the reference page, written for the starter but free of dependencies.
- Get it
hitstop(70); const gameplayDelta = delta * this.timeScale;
- Needs (the whole pack)
Nothing to read the skills. To run what they build: Node and npm, Python 3 for the helper scripts, and Chromium through Playwright for the inspector and tests. Optional and paid: Tripo, Gemini and ElevenLabs keys for the three generator skills.
- License
MIT
- From