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From Three.js Game Skills
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Fresnel rim glowAdds a colored glow at the grazing edges of a standard material by injecting three lines of GLSL with onBeforeCompile, so the lit material…three.js · MITScrolling emissive panelsBands of light that travel along a surface, for energy conduits, charge bars and data flowing through a pipe. Time is one uniform (uTime)…three.js · MITPost-processing chainThe finishing pass: EffectComposer with a render pass, bloom (strength 0.45, radius 0.3, threshold 0.85), a small vignette shader, and…three.js · MITHitstopA 60 to 90 ms near-freeze on a heavy hit: scale the gameplay delta to 0.05 while the camera and feedback keep real time. In a video it is…three.js · MITImpact flashPulse a material's emissiveIntensity to a peak and tween it back in 0.22 s; for big events add a one-frame white overlay div fading over…three.js · MITGamepad rumbleFeature-detected controller vibration with a swallowed promise. Interactive use only; nothing to render. Code is in the reference page…three.js · MIT