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character-animation/character-design-directorSkill · Link onlyHow the agent runs the character_design stage of the character-animation pipeline. The stage hands on the character design. Stops for the…character-animation/rig-plan-directorSkill · Link onlyHow the agent runs the rig_plan stage of the character-animation pipeline. The stage hands on the rig plan, the pose library. No approval…creative/3d-world-generationSkill · Link onlyWhen a film needs a real, continuous three.js world instead of stills or generated clips: which tools to route through, what each asset…3d-asset-generationSkill · Link onlyGenerating, rebuilding and checking 3D models for the world-building tools, through Atlas Cloud, fal.ai, licensed catalogs and Blender.character-riggingSkill · Link onlyBuilding 2D character rigs from data: parts, pivots, layers, constraints, views.pose-library-designSkill · Link onlyDesigning reusable 2D character poses, action cycles and expressions.threejs-animationthree.js · Link onlythree.js animation: keyframes, skeletons, morph targets, mixing.threejs-fundamentalsthree.js · Link onlythree.js basics: scene, cameras, renderer, object hierarchy, coordinates.threejs-geometrythree.js · Link onlythree.js geometry: built-in shapes, buffer geometry, custom shapes, instancing.threejs-interactionthree.js · Link onlythree.js interaction: raycasting, controls, pointer input, selection.threejs-lightingthree.js · Link onlythree.js lighting: light types, shadows, environment lighting.threejs-loadersthree.js · Link onlythree.js asset loading: glTF, textures, HDR environments, async patterns.threejs-materialsthree.js · Link onlythree.js materials: PBR, basic, shader materials and their properties.threejs-texturesthree.js · Link onlythree.js textures: types, UV mapping, environment maps, settings.threejs-world-generationthree.js · Link onlyBuilding editable three.js worlds you can fly a camera through, from text or a structured brief.character_spec_generatorTool · Link onlyTurns an approved character idea into a structured character design file. Runs on the machine. Works with no keys.pose_library_builderTool · Link onlyBuilds a library of named poses and expressions for a rig. Runs on the machine. Works with no keys.svg_rig_builderTool · Link onlyBuilds an SVG character rig: parts, pivots and layers. Runs on the machine. Works with no keys.atlas_3dTool · Link onlyA 3D model from a text description, through Atlas Cloud. Calls an outside service; keys named in its code: ATLASCLOUD_API_KEY…blender_worldTool · Link onlyAssembles and renders a 3D world in Blender from generated and licensed assets. Runs on your own GPU with model weights you download. Needs…fal_3dTool · Link onlyA 3D model from text or a picture, and object reconstruction, through fal.ai. Calls an outside service; keys named in its code…threejs_asset_catalogTool · Link onlyBrings licensed 3D model and texture packs into a local catalog for three.js worlds, keeping the license of each. Routes to whatever…threejs_worldTool · Link onlyBuilds an editable three.js world from a structured description (terrain, regions, camera path) for rendering through HyperFrames. Runs on…Ink PuppetHTML · Link onlyA stick figure that draws itself in and then plays named motion-capture clips in sequence. The agent only chooses the moves; nothing is…bvh2clip and add-motionTool · Link onlyTwo Node scripts that turn a 3D BVH motion-capture file into one of the puppet's flat 2D clips (joint tracks per frame, scaled to a fixed…character_design schemaStarter · Link onlyCharacter definitions for rigged animation. A JSON Schema; required fields: version, characters.pose_library schemaStarter · Link onlyNamed poses, expressions and transition hints. A JSON Schema; required fields: version, characters.rig_plan schemaStarter · Link onlyRig parts, pivots, layers, constraints and views. A JSON Schema; required fields: version, characters.